(Old Logo, will be remaking soon)

 

Movies - Please save these to your computer to view (Oldest to Newest)
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Puff Jump! A somewhat rough animation, but it shows how the bone structures react with each other. The skin isn't wrapped perfectly, and so there is some distortion.

Puff Jump 2! Shadows and Lighting added to more realistic effect. Note: The light source in this picture moves.

Puff Wiggle! See him swoon..

Puff Jump/Wiggle Cell Shaded - Full loop of the previous two in Cell shaded mode. Notice the lighting as it bounces off of the simple colors.

Chessboard Leap! A single kill bishop vs. pawn match. The only problem is that they anticipate their own death. This happens because each move in the keyframes is relative to the starting position. Since all pieces are at a position when they start, they individualy animate from start to the current frame. At the tenth frame, a single pawn will be at its end location, but the bishop makes his final move at frame 80, and so the animation automaticly tweens from the first frame to frame 80, and the pawn he hits is at frame 100, so he has been moving since frame 0. Make sense?

Bridge Flythrough! A camera perspective view of my bridge from www.cjwhiton.com/3ds_bridge.html - It rotates around and through the bridge.

Pictures - Go ahead and click on them (Oldest to Newest)
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Bridge Cell Shaded

Hippie Dude Series - Regular and Cell shaded model

Stormraven Series - Banner/Wallpaper/Character based Wallpaper/Concept